Where mortal and fey realms meet. Ancient ruins hold ancestral secrets. The Fey Courts are watching.
You are a Warden of the Twilight Wardens, an elven order that dryads, satyrs and sworn outlanders also serve: guardians of the Valdris Forest where mortal and fey realms meet. Ancient ruins hold secrets from the elves' golden age—starlight crystal and living wood now overgrown and mysterious.
The Fey Courts watch from beyond the veil. Orcs press your borders while corruption spreads from something ancient. Combine woodland skills with ancestral magic to restore what was lost.
Tall, sharp-eared wardens of the Valdris Forest, carrying the craft and the weight of a fading golden age.
Bloodline Wood · Moon · Twilight
Bark-skinned and leaf-haired, born of the oak and willow groves and never far from them in spirit.
Grove Oak · Willow
Horned, goat-legged wanderers of hill and glade, with a traveller's satchel always packed.
Herd Hill · Glade
Outlanders in road-worn clothes: seekers of the old ruins, and a few sworn to the forest and its Wardens.
Folk Outlander · Forest-sworn
ALSO IN THIS WORLD the Fey Courts, orc raiders, wolves, spiders and corrupted beasts, blighted treants, rune-stone guardians, marsh-lights.
Elite archer and forest warrior who leads patrols and hunts threats to the clan.
Silent hunter who eliminates targets with blade and shadow.
Forest mage who commands plants, calls storms, and speaks to the ancient trees.
Warrior bonded to animal companions who fights alongside wolves, bears, or great cats.
Heavy infantry who defends the clan with shield and spear, wearing enchanted bark armor.
Arcane scholar who deciphers the runes of those who came before and wields the forest's old magic.
Healer and poison-maker who uses the forest's bounty to save lives or take them.
Mystic seer who reads fate in the stars and channels celestial power.
Your order—an ancient brotherhood of warriors, scholars, and seers dedicated to protecting the Valdris Forest and uncovering ancestral secrets. Founded in the aftermath of the Fall, when the elves' civilization crumbled. Blends martial skill with fragments of lost magic. Protect the forest, restore what was lost.
Elite scouts and border guards who patrol the forest's edge. First line of defense against orc raids. Respected throughout Valdris for their skill and sacrifice. Increasingly stretched thin as threats multiply. Vigilance, sacrifice, duty.
Druids and treesingers who tend the sacred groves and maintain the forest's health. They sense the corruption spreading from the old growth and desperately seek warriors to investigate. Guardians of nature's balance. Forest health, ancient pacts.
Enigmatic beings from beyond the veil—some beautiful and capricious, others dark and terrible. The boundary between worlds grows thin near the ancient ruins, and the fey take notice. Their motives are alien, their bargains dangerous, but their power is undeniable. Inscrutable, bargains and debts, ancient rules.
Scholars and treasure hunters who delve into ancestral ruins seeking lost knowledge and artifacts. Some seek to restore elven glory, others simply want power or gold. Their expeditions often wake things better left sleeping. Knowledge, discovery, restoration.
Orc tribes united under Warlord Grakthar, constantly probing the forest's edges. They raid for supplies, slaves, and sport. Growing bolder as something in the ruins draws their shamans' attention. Conquest, destruction, strength.
Beasts, plants, and even elves twisted by the darkness spreading from the Heart of Rot deep in the old growth. Once allies, now mindless or malevolent. Something ancient is poisoning the forest at its core. Spread corruption, consume life.
Summon 2-6 wardens. The stars shift when danger stirs. Answer when you can.